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Miyamoto: players stopped shopping for console specs

In a Famitsu interview, Shigeru Miyamoto says customers are no longer hunting for raw hardware numbers, and points at Switch lasting nearly a decade as proof.

Miyamoto: players stopped shopping for console specs

If you still open console announcements looking for TFLOPS first, Shigeru Miyamoto thinks you are becoming the minority.

In a new Famitsu interview, the Mario creator said customers "are no longer just looking for specs." His ideal pitch is blunt: buy the software, play it on the device already in your house. He pointed at smartphones as the extreme version of that idea, then explained why Nintendo still refuses to become "everywhere" hardware.

Shigeru Miyamoto (photo via Wikimedia Commons)
Shigeru Miyamoto (photo via Wikimedia Commons)

What Miyamoto actually said

Miyamoto said he was happy the Switch lasted eight to nine years. That lifespan is the evidence behind his claim, not a vibe. Players kept buying software for a machine that never won a raw-power contest against PS4 and Xbox One successors, and Nintendo treated that as validation of its design bet.

"First of all, I was happy that the Switch lasted for 8 to 9 years. I think that customers are no longer just looking for specs. I think the ideal is that 'if you buy the software, you can play it on the device you have at home.'"

He also drew a hard line between phone platforms and Nintendo boxes. Phones are everywhere, but they force developers to chase every OS version and device quirk. Nintendo's advantage, in his words, is "providing gameplay that only we can create," including the interface, on one architecture that the company can support quickly.

Nintendo Switch wordmark: the longevity example Miyamoto cited in Famitsu
Nintendo Switch wordmark: the longevity example Miyamoto cited in Famitsu

The concrete takeaway for buyers

This is not Miyamoto declaring graphics dead. It is Nintendo restating why it will keep selling experience-first machines even when rivals advertise brighter ray tracing slides. If you are waiting for Nintendo to join a pure specs war, this interview is another official shrug.

The development angle matters too. Miyamoto joked about wanting to live with minimal effort, then clarified the real point: reducing support work makes software pipelines more efficient. One primary platform is a product strategy and a staffing strategy.

What is not confirmed

Famitsu did not turn this into a Switch successor roadmap. No chip name, no launch window, no promise that the next box will ignore performance entirely. Treat the quotes as philosophy for how Nintendo measures success, not as a leak sheet.

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